Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Benjiman Sanders have no idea what happened to Benjiman Sanders – they found Benjiman Sanders's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Good fortune |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Benjiman Sanders run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Benjiman Sanders aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
45 |
Benjiman Sanders do not know what happened to Benjiman Sanders. There is a gap in Benjiman Sanders's memory. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |