Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
30 |
Vessel participates in a notable military engagement. |
2 |
32 |
Attempt at commissioned failed. |
3 |
32 |
Continued as Navy (Engineer/Gunner). |
3 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
36 |
Voluntarily left Engineer/Gunner |
4 |
36 |
Became a Drifter (Barbarian). |
4 |
37 |
Find valuable salvage. |
4 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
40 |
Continued as Drifter (Barbarian). |
5 |
41 |
A new romantic starts. Gain an Ally. |
6 |
44 |
Continued as Drifter (Barbarian). |
6 |
45 |
Find Ancient Technology. |
7 |
48 |
Continued as Drifter (Barbarian). |
7 |
52 |
Forced to muster out. |
8 |
52 |
Became a Entertainer (Journalist). |
8 |
55 |
Gain a patron in the arts. Gain an Ally |
8 |
56 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |