Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Bertram McGuire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertram McGuire fail to help. Gain an Enemy. |
2 |
25 |
Bertram McGuire inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Bertram McGuire's ship is ambushed by enemy vessels. Bertram McGuire successfully ran to the jump point. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Bertram McGuire botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Psychologically damaged by Bertram McGuire's time in the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Failed to qualify for Enforcer (Rogue). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Bertram McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |