Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Billie Batt learn something Billie Batt should not have – a corporate secret, a political scandal – which Billie Batt can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Billie Batt's Contacts or Allies betrays Billie Batt, ending Billie Batt's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Billie Batt refused an offer of inducements to betray Billie Batt's faith. Gain 4 enemies. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Opponents of Billie Batt's belief system ambush Billie Batt. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Attempted a risky adventure and was sent to prison. |
8 |
40 |
Became a Prisoner (Fixer). |
8 |
44 |
A guard takes a dislike to Billie Batt. |
9 |
44 |
Continued as Prisoner (Fixer). |
9 |
46 |
A guard takes a dislike to Billie Batt. |
10 |
48 |
Switched to Prisoner (Thug) with previous rank. |
10 |
49 |
Beaten by a prison gang. |
10 |
49 |
Scarred. |
11 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
53 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |