Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Brandon Mitchell discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Brandon Mitchell discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Brandon Mitchell botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Brandon Mitchell have no idea what happened to Brandon Mitchell – they found Brandon Mitchell's ship drifting on the fringes of friendly space. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Make an unexpected connection outside Brandon Mitchell's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Risk Brandon Mitchell's fortune on a possibility lucrative deal and win. |
8 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Brandon Mitchell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Became a Citizen (Colonist). |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |