Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Entertainer (Performer). |
2 |
27 |
One of Brett Murphy's pieces of art is stolen, and the investigation brings Brett Murphy into the criminal underworld. |
2 |
28 |
Promoted to Entertainer (Performer) rank 1. |
3 |
28 |
Continued as Entertainer (Performer). |
3 |
32 |
Brett Murphy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Smuggle illegal items onto a planet. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Brett Murphy's normal circles. Gain a Contact. |
6 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Risk Brett Murphy's fortune on a possibility lucrative deal and win. |
7 |
48 |
Forced to continue current assignment. |
7 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
Risk Brett Murphy's fortune on a possibility lucrative deal and win. |
8 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Risk Brett Murphy's fortune on a possibility lucrative deal and win. |
9 |
56 |
Forced to muster out. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |