Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Involved in a gambling ring. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
28 |
A police detective or rival criminal forces Cameron McGrath to flee and vows to hunt Cameron McGrath down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Cameron McGrath went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Uncover a major conspiracy against Cameron McGrath's employers. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Cameron McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Moved to a new world. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Cameron McGrath is sent to a new community or parish to preach The Word among the poor. |
10 |
55 |
Forced to muster out. |