Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Cameron Ronald's ship is damaged, and Cameron Ronald have to hitch-hike Cameron Ronald's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Cameron Ronald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Abuse Cameron Ronald's position for profit. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Special assignment or duty on board ship. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Returned to Citizen (Colonist). |
8 |
47 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
51 |
Drafted into Merchant Marine |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |