Carl McLean  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 57 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 10 (1) 7 (0)None1125A7
Dramatic, Discontented, Quixotic
 
Skills
Admin 1
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Deception 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Explosives 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Pilot 0
Science (Space Sciences/Planetology) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Explorer 01
Drifter Scavenger 01
Merchant Broker 04
Citizen Colonist 13
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Sherry Chapman Contact 2 2 3 0 Dynchia, Imperium (F/16)
Rafael Meyer Contact 2 1 1 6 Dynchia, Imperium (M/34)
Rafael Meyer gains in power and influence.
Alex Snyder Contact 2 2 1 3 Dynchia, Imperium (M/33)
Zettie Duncan Enemy 0 2 1 0 Dynchia, Imperium (F/57)
Esther McGhee Contact 0 1 0 2 Dynchia, Imperium (F/46)
Clint Cruz Ally 4 0 3 0 Dynchia, Imperium (M/15)
Clint Cruz belongs to an unusual cultural or religious group.
Clint Cruz has negatively life-changing event.
Clint Cruz is in prison or otherwise trapped somewhere.
Sanford Graves Ally 2 0 0 3 Sylean (M/24)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Carl McLean spend a great deal of time on the fringes of Charted Space.
1 20 Gain a contact in an alien race.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 25 Carl McLean's ship is damaged, and Carl McLean have to hitch-hike Carl McLean's way back across the stars to the nearest scout base.
2 25 Gain 2 Contacts. Gain 1 Enemies.
3 25 Failed to qualify for Army Support (Army).
3 25 Became a Drifter (Scavenger).
3 28 Nearly killed. Owe 5,000 for medical bills.
4 28 Became a Merchant (Broker).
4 30 Make an unexpected connection outside Carl McLean's normal circles. Gain a Contact.
5 32 Continued as Merchant (Broker).
5 34 Befriend a useful ally in one sphere. Gain an Ally.
6 36 Continued as Merchant (Broker).
6 40 A new romantic starts. Gain an Ally.
7 40 Continued as Merchant (Broker).
7 44 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 44 Became a Citizen (Colonist).
8 47 Carl McLean gain experience in a technical field as a computer operator or surveyor.
9 48 Continued as Citizen (Colonist).
9 51 Advanced training in a specialist field.
9 52 Promoted to Citizen (Colonist) rank 1.
10 52 Continued as Citizen (Colonist).
10 53 Scarred. Fully recovered. Owe 2,500 for medical bills.
11 53 Switched to Drifter (Wanderer).
11 56 Encounter a Psionic institute.
11 56 Tested for psionic powers
11 57 Forced to continue current assignment.
11 57 Promoted to Drifter (Wanderer) rank 1.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
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