Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Carson Wells inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Political upheaval strikes Carson Wells's homeworld, and Carson Wells is caught up in the revolution. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
Carson Wells's business expands, Carson Wells's corporation grows, or the colony thrives. |
7 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
47 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Citizen (Colonist) rank 3. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
51 |
Carson Wells learn something Carson Wells should not have – a corporate secret, a political scandal – which Carson Wells can profit from illegally. |
9 |
51 |
Gain a criminal contact. |
9 |
53 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
56 |
Gained a contact. |
10 |
57 |
Promoted to Citizen (Colonist) rank 5. |
10 |
57 |
Forced to muster out. |