Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Carter Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Carter Thompson easily defeat. |
5 |
37 |
Gain Enemy if Carter Thompson don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Severely injured. Owe 10,000 for medical bills. |
6 |
42 |
Gain Enemy if Carter Thompson don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Scholar (Physician). |
9 |
51 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
52 |
Promoted to Scholar (Physician) rank 1. |
10 |
52 |
Voluntarily left Physician |
10 |
52 |
Became a Merchant (Broker). |
10 |
55 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |