Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Uncover a major conspiracy against Casper Johnson's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Casper Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Casper Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Returned to Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Casper Johnson into bankruptcy. Casper Johnson salvages what Casper Johnson can. |
7 |
36 |
Became a Citizen (Worker). |
7 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
46 |
Casper Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |