Rookie Casper Nevil  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Suerrat 57 M 6 (0) 3 (-1) 4 (-1) 7 (0) 7 (0) 6 (0)None634776
Shrewd, Petite frame
 
Skills
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Language 0
Mechanic 2
Melee (Bludgeon) 1
Profession (Worker/Construction) 1
Profession (Colonist/Ranching) 1
Profession (Worker/Religion) 2
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Sophontology) 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician26
Drifter Scavenger 03
Agent Law Enforcement Rookie01
 
Name Type Affinity Enmity Power Influence Species
Leonard Pearson Ally 6 0 0 6 Suerrat (M/33)
Antonia Kennedy Enemy 0 2 1 4 Dynchia, Imperium (F/45)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Casper Nevil is rewarded for Casper Nevil's diligence or cunning.
2 22 Continued as Citizen (Worker).
2 26 Casper Nevil's business expands, Casper Nevil's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Casper Nevil is rewarded for Casper Nevil's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Casper Nevil befriend a superior in the corporation or the colony.
5 34 Continued as Citizen (Worker).
5 38 Casper Nevil's business expands, Casper Nevil's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Worker).
6 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Became a Drifter (Scavenger).
7 45 Encounter a Psionic institute.
7 45 Tested for psionic powers
8 46 Continued as Drifter (Scavenger).
8 49 Betrayed by a friend. One of Casper Nevil's Contacts or Allies betrays Casper Nevil, ending Casper Nevil's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Failed to qualify for Corporate Agent (Agent).
9 49 Continued as Drifter (Scavenger).
9 50 Spend time with an alien race. Gain a contact.
9 53 Forced to muster out.
10 53 Failed to qualify for Merchant Marine (Merchant).
10 53 Submitted to the draft.
10 53 Became a Agent (Law Enforcement) with the new title Rookie.
10 57 Refused a deal with criminal or other figure under investigation. Gain an Enemy
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