Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Casper Nevil is rewarded for Casper Nevil's diligence or cunning. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Casper Nevil's business expands, Casper Nevil's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Casper Nevil is rewarded for Casper Nevil's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Casper Nevil befriend a superior in the corporation or the colony. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Casper Nevil's business expands, Casper Nevil's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Encounter a Psionic institute. |
7 |
45 |
Tested for psionic powers |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Betrayed by a friend. One of Casper Nevil's Contacts or Allies betrays Casper Nevil, ending Casper Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Failed to qualify for Corporate Agent (Agent). |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Spend time with an alien race. Gain a contact. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
57 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |