Retired Initiate Cecil Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 57 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 9 (1)111649
Righteous, Unpredictable
 
Skills
Astrogation 1
Athletics 0
Broker 1
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Recon 1
Science (Social Sciences/Belief) 2
Stealth 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 04
Drifter Wanderer 12
Merchant Broker 04
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Gaylord Carbey Contact 0 2 1 1 Zhodani, Imperium (M/48)
Evelyn Johnston Contact 1 1 1 2 Yilean (F/69)
Linda Foster Enemy 0 2 1 1 Dynchia (F/33)
Goldia Ronald Contact 0 1 6 2 Dynchia (F/43)
Merlin Hill Enemy 0 3 1 3 Urunishani (M/25)
Shi Mangim Ally 1 0 3 1 Vilani, Imperium (F/87)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Psychologically damaged by Cecil Gilbert's time in the scouts.
2 20 Became a Drifter (Wanderer).
2 23 Attempted a risky adventure and was wildly successful.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 26 Suffer from a life-threatening illness.
4 26 Returned to Scout (Courier).
4 28 When dealing with an alien race, Cecil Gilbert botch an opportunity to gather extra intelligence about them.
4 28 Cecil Gilbert's ship is damaged, and Cecil Gilbert have to hitch-hike Cecil Gilbert's way back across the stars to the nearest scout base.
4 28 Gain 2 Contacts. Gain 1 Enemies.
5 30 Continued as Scout (Courier).
5 33 When dealing with an alien race, Cecil Gilbert botch an opportunity to gather extra intelligence about them.
5 33 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
6 34 Continued as Scout (Courier).
6 38 Spend several years jumping from world to world in Cecil Gilbert's scout ship.
6 38 Forced to muster out.
7 38 Became a Merchant (Broker).
8 42 Continued as Merchant (Broker).
8 44 Given advanced training in a specialist field
9 46 Continued as Merchant (Broker).
9 48 Make an unexpected connection outside Cecil Gilbert's normal circles. Gain a Contact.
10 50 Continued as Merchant (Broker).
10 51 A sudden war destroys Cecil Gilbert's trade routes and contacts, forcing Cecil Gilbert to flee that region of space.
10 51 Gain rebels as Enemy
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 Cecil Gilbert is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 55 Aging Crisis. Owe 20,000 for medical bills.
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