Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
26 |
Vessel participates in a notable military engagement. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Charles Knight come into conflict with a splinter group Charles Knight's own religion which maintains Charles Knight's version is the wrong one. Gain 2 Rivals. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Good fortune |
4 |
32 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
33 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
33 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Broker). |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Moved to a new world. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Charles Knight's normal circles. Gain a Contact. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
47 |
Good fortune |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
Risk Charles Knight's fortune on a possibility lucrative deal and win. |
10 |
53 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
57 |
Promoted to Merchant (Broker) rank 4. |