Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Works is especially well received and popular, making Chas Sim a minor celebrity |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A sudden war destroys Chas Sim's trade routes and contacts, forcing Chas Sim to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Entered Merchant Academy with the Business curriculum. |
10 |
51 |
Contacted by an underground psionic group. |
10 |
54 |
Graduated with honors. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |