Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Clarance Rule's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Assigned to an assault on an enemy fortress. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
A mission goes wrong; Clarance Rule and several others are captured and mistreated by the enemy. Gain Clarance Rule's jailer as an Enemy. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Drafted into Courier |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Clarance Rule spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Clarance Rule have no idea what happened to Clarance Rule – they found Clarance Rule's ship drifting on the fringes of friendly space. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Clarance Rule's scout ship. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Clarance Rule's ship is ambushed by enemy vessels. Clarance Rule successfully ran to the jump point. |
10 |
52 |
Continued as Scout (Courier). |
10 |
53 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
53 |
Returned to Drifter (Scavenger). |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |