Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Entertainer (Performer). |
2 |
32 |
Clare Perkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
32 |
Became a Drifter (Wanderer). |
3 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
36 |
Voluntarily left Wanderer |
4 |
36 |
Became a Rogue (Thief). |
4 |
37 |
A job goes wrong, forcing Clare Perkins to flee off-planet. |
5 |
37 |
Switched to Drifter (Barbarian). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Clare Perkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Clare Perkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
A notable academic consults with Clare Perkins about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Clare Perkins secretly provide religious rites for a dying leader or noble, although they do not share Clare Perkins's faith. Gain an Ally in the family and a Rival who disagrees with Clare Perkins's choice. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |