Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Clay Donoughoe is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Clay Donoughoe's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
An investigation takes on a dangerous turn. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Good fortune |
9 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |