Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Clayton Duffey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Clayton Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
43 |
Clayton Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Clayton Duffey secretly provide religious rites for a dying leader or noble, although they do not share Clayton Duffey's faith. Gain an Ally in the family and a Rival who disagrees with Clayton Duffey's choice. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |