Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Cleve Bowman's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Cleve Bowman is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Cleve Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
46 |
Became a Army (Cavalry) with the new title Private. |
8 |
48 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |