Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Cody Rule learn something Cody Rule should not have – a corporate secret, a political scandal – which Cody Rule can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Cody Rule Cody Rule's job. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
32 |
A disaster leaves several injured, and others blame Cody Rule, forcing Cody Rule to leave Cody Rule's career. Gain a Rival. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Cody Rule's job. |
7 |
37 |
Failed to qualify for Journalist (Entertainer). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Cody Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Broker). |
9 |
46 |
A good deal ensures Cody Rule is living the high life for a few years. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Given advanced training in a specialist field |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |