Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
A revolution, attack or other unusual event throws Columbus Beale's life into chaos, forcing Columbus Beale to leave the planet. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Gained a contact. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Embroiled in legal trouble. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
A good deal ensures Columbus Beale is living the high life for a few years. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
51 |
Columbus Beale retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |