Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Columbus Jimenez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Columbus Jimenez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Columbus Jimenez fail to help. Gain an Enemy. |
3 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Columbus Jimenez botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Columbus Jimenez's ship is damaged, and Columbus Jimenez have to hitch-hike Columbus Jimenez's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
36 |
Columbus Jimenez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Columbus Jimenez fail to help. Gain an Enemy. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
39 |
Find Ancient Technology. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Columbus Jimenez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
47 |
Inherit a gift from a rich relative. |
10 |
49 |
Continued as Noble (Dilettante). |
10 |
53 |
Become deeply involved in politics on Columbus Jimenez's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
53 |
Continued as Noble (Dilettante). |
11 |
55 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |