Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Columbus Leaby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
27 |
Special assignment or duty on board ship. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Commanding officer takes an interest in Columbus Leaby's career. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Columbus Leaby foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
38 |
Voluntarily left Engineer/Gunner |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Columbus Leaby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Drafted into Flight |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |