Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Scarred. Owe 1,250 for medical bills. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was injured. |
4 |
33 |
Severely injured. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Gain Enemy if Connie Johnson don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Became a Scout (Explorer). |
8 |
47 |
Connie Johnson's ship is damaged, and Connie Johnson have to hitch-hike Connie Johnson's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Connie Johnson faith is shaken. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
55 |
Victim of a crime |
10 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |