Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Crawford Taylor is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Crawford Taylor's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Crawford Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
36 |
On the front lines of a planetary assault and occupation. |
6 |
37 |
Voluntarily left Marine Support |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Crawford Taylor refused an offer of inducements to betray Crawford Taylor's faith. Gain 1 enemies. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Crawford Taylor secretly provide religious rites for a dying leader or noble, although they do not share Crawford Taylor's faith. Gain an Ally in the family and a Rival who disagrees with Crawford Taylor's choice. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Returned to Drifter (Wanderer). |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Crawford Taylor do not know what happened to Crawford Taylor. There is a gap in Crawford Taylor's memory. |
10 |
52 |
Returned to Believer (Missionary/Humanitarian). |
10 |
54 |
Crawford Taylor come into conflict with a splinter group Crawford Taylor's own religion which maintains Crawford Taylor's version is the wrong one. Gain 1 Rivals. |