Curtis Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 57 M 6 (0) 2 (-2) 2 (-2) 7 (0) 7 (0) 9 (1)622779
Stupid
 
Skills
Admin 0
Advocate 1
Astrogation 3
Athletics 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Gunner 0
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Recon 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 01
Citizen Corporate 11
Army Infantry Private02
Scout Courier Scout12
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Tomas Beckham Enemy 0 2 0 1 Ronnin (M/65)
Tomas Beckham is in desperate trouble and could use the character’s help.
Levy Larson Contact 3 0 3 1 Happrhani (M/55)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Curtis Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Voluntarily left Line/Crew
2 22 Became a Citizen (Corporate).
2 26 Curtis Norman is rewarded for Curtis Norman's diligence or cunning.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Voluntarily left Corporate
3 26 Became a Army (Infantry) with the new title Private.
3 28 Advanced training in a specialist field
4 30 Continued as Army (Infantry).
4 34 Severely injured. Owe 15,000 for medical bills.
5 34 Failed to qualify for Performer (Entertainer).
5 34 Submitted to the draft.
5 34 Became a Scout (Courier).
5 37 When dealing with an alien race, Curtis Norman botch an opportunity to gather extra intelligence about them.
5 37 Curtis Norman have no idea what happened to Curtis Norman – they found Curtis Norman's ship drifting on the fringes of friendly space.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 42 Voluntarily left Courier
7 42 Failed to qualify for Merchant Academy.
7 42 Became a Drifter (Scavenger).
7 46 Nearly killed. Owe 20,000 for medical bills.
8 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 49 Opponents of Curtis Norman's belief system ambush Curtis Norman.
8 49 Injured. Fully recovered. Owe 5,000 for medical bills.
9 49 Returned to Drifter (Scavenger).
9 50 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10 50 Entered Merchant Academy with the Business curriculum.
10 51 Moved to a new world.
10 54 Graduated.
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