Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Dale Reekey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Dale Reekey's trade routes and contacts, forcing Dale Reekey to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Gain Enemy if Dale Reekey don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Contact with Government. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Dale Reekey easily defeat. |
6 |
40 |
Gain Enemy if Dale Reekey don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Gained a contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
Moved to a new world. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Dale Reekey secretly provide religious rites for a dying leader or noble, although they do not share Dale Reekey's faith. Gain an Ally in the family and a Rival who disagrees with Dale Reekey's choice. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Dale Reekey refused an offer of inducements to betray Dale Reekey's faith. Gain 2 enemies. |
10 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |