Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Switched to Citizen (Corporate). |
3 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Voluntarily left Wanderer |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Dallas Cox is blamed for an accident that causes the death of several crew members. Dallas Cox's guilt drives Dallas Cox to excel. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Drafted into Engineer/Gunner |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Returned to Navy (Engineer/Gunner). |
7 |
37 |
Vessel participates in a diplomatic mission. |
7 |
37 |
Gain a contact. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Severely injured. Fully recovered. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |