Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Nearly killed. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Darren Spice is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Darren Spice's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Established a network of contacts. Gain 3 contacts. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
41 |
Voluntarily left Corporate Agent |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Switched to Drifter (Barbarian). |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |