Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A series of bad deals and decisions force Darryl Ames into bankruptcy. Darryl Ames salvages what Darryl Ames can. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Darryl Ames's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Darryl Ames's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Make an unexpected connection outside Darryl Ames's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A sudden war destroys Darryl Ames's trade routes and contacts, forcing Darryl Ames to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |