Crewman David Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 57 M 7 (0) 3 (-1) 3 (-1) 10 (1) 6 (0) 3 (-1)733A63
Elusive, Leaves things unfinished
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Strength) 1
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 1
Persuade 1
Profession (Worker/Religion) 1
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker11
Drifter Wanderer 04
Rogue Thief 01
Merchant Free Trader 01
Entertainer Performer 12
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Miles Bryant Enemy 0 3 1 0 Libert (M/29)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 David Ronald accepted an offer of inducements to betray David Ronald's faith. Gain 70,000 in cash.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Became a Drifter (Wanderer).
2 23 Offered job by a patron. Now owe him a favor.
3 26 Became a Rogue (Thief).
3 30 A police detective or rival criminal forces David Ronald to flee and vows to hunt David Ronald down. Gain an Enemy.
4 30 Became a Merchant (Free Trader).
4 32 Imperial trade restrictions force David Ronald out of business.
5 32 Failed to qualify for Scientist (Scholar).
5 32 Returned to Drifter (Wanderer).
5 36 Attacked by enemies that David Ronald easily defeat.
5 36 Gain Enemy if David Ronald don't already have one.
6 36 Continued as Drifter (Wanderer).
6 39 Find valuable salvage.
7 40 Continued as Drifter (Wanderer).
7 43 David Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Became a Entertainer (Performer).
8 44 Good fortune
8 47 Promoted to Entertainer (Performer) rank 1.
9 47 Continued as Entertainer (Performer).
9 51 One of David Ronald's pieces of art is stolen, and the investigation brings David Ronald into the criminal underworld.
10 51 Voluntarily left Performer
10 51 Failed to qualify for Free Trader (Merchant).
10 51 Submitted to the draft.
10 51 Became a Navy (Engineer/Gunner) with the new title Crewman.
10 55 Gained a contact.
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