Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
David Ronald accepted an offer of inducements to betray David Ronald's faith. Gain 70,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A police detective or rival criminal forces David Ronald to flee and vows to hunt David Ronald down. Gain an Enemy. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force David Ronald out of business. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that David Ronald easily defeat. |
5 |
36 |
Gain Enemy if David Ronald don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
David Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
44 |
Good fortune |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
51 |
One of David Ronald's pieces of art is stolen, and the investigation brings David Ronald into the criminal underworld. |
10 |
51 |
Voluntarily left Performer |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
55 |
Gained a contact. |