Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Delmar Pettitt's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Delmar Pettitt is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Delmar Pettitt's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Delmar Pettitt have no idea what happened to Delmar Pettitt – they found Delmar Pettitt's ship drifting on the fringes of friendly space. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Voluntarily left Barbarian |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Amnesia. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
50 |
Birth or Death involving a family member or close friend. |
10 |
52 |
Voluntarily left Barbarian |
10 |
52 |
Switched to Merchant (Broker). |
10 |
53 |
A new romantic starts. Gain an Ally. |