Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Duane Soto don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Duane Soto do not know what happened to Duane Soto. There is a gap in Duane Soto's memory. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Entertainer (Artist). |
4 |
30 |
Duane Soto is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A good deal ensures Duane Soto is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
7 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |