Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Duke Fullmore's time in the scouts. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
Good fortune |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
Works is especially well received and popular, making Duke Fullmore a minor celebrity |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
One of Duke Fullmore's pieces of art is stolen, and the investigation brings Duke Fullmore into the criminal underworld. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
Win a prestigious prize. |
10 |
56 |
Promoted to Entertainer (Performer) rank 1. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |