Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Duncan Ahern gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Duncan Ahern inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
33 |
One of Duncan Ahern's pieces of art is stolen, and the investigation brings Duncan Ahern into the criminal underworld. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Duncan Ahern accepted an offer of inducements to betray Duncan Ahern's faith. Gain 250,000 in cash. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
46 |
Advanced training in a specialist field. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
51 |
Duncan Ahern's business expands, Duncan Ahern's corporation grows, or the colony thrives. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
57 |
Severely injured. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |