Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Graduated. Gain an rival who is upset that Duncan Enright left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Psionic abilities make Duncan Enright uncomfortable to be around. One contact or ally becomes a rival. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
29 |
Attempt to use powers for personal gain, but it backfires. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
Psionic strength increases. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
41 |
Use powers for personal gain. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
44 |
Psionic strength increases. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
48 |
Duncan Enright is ordered to take part in a black ops mission that goes against Duncan Enright's conscience. Gain the lone survivor as an Enemy. |
9 |
48 |
Became a Agent (Intelligence). |
9 |
52 |
Duncan Enright's work ends up coming home with Duncan Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Duncan Enright easily defeat. |
10 |
53 |
Gain Enemy if Duncan Enright don't already have one. |
10 |
56 |
Forced to muster out. |