Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Dwight Rice discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Dwight Rice's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dwight Rice fail to help. Gain an Enemy. |
4 |
34 |
Dwight Rice have no idea what happened to Dwight Rice – they found Dwight Rice's ship drifting on the fringes of friendly space. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Dwight Rice spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Dwight Rice have no idea what happened to Dwight Rice – they found Dwight Rice's ship drifting on the fringes of friendly space. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Dwight Rice's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Given advanced training in a specialist field |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Dwight Rice's normal circles. Gain a Contact. |