Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Earle Fowler come into conflict with a splinter group Earle Fowler's own religion which maintains Earle Fowler's version is the wrong one. Gain 2 Rivals. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside Earle Fowler's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
50 |
Earle Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
51 |
Earle Fowler do not know what happened to Earle Fowler. There is a gap in Earle Fowler's memory. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Gained a contact. |
12 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |