Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
32 |
Gain Enemy if Early Gordon don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Cavalry (Army). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find Ancient Technology. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was sent to prison. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Prisoner (Fixer). |
9 |
50 |
Persecuted by a prison gang. |
10 |
53 |
Continued as Prisoner (Fixer). |
10 |
56 |
Disgraced. Word of Early Gordon's criminal past reaches Early Gordon's homeworld. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |