Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Nearly killed. |
7 |
41 |
Became a Scout (Explorer). |
7 |
45 |
Psychologically damaged by Edd Mendoza's time in the scouts. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Became a Merchant (Broker). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 2. |