Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Egbert Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A series of bad deals and decisions force Egbert Moody into bankruptcy. Egbert Moody salvages what Egbert Moody can. |
8 |
45 |
Failed to qualify for Thief (Rogue). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Scout (Courier). |
8 |
46 |
Spend several years jumping from world to world in Egbert Moody's scout ship. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Egbert Moody survey an alien world. |
10 |
53 |
Continued as Scout (Courier). |
10 |
54 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |