Scout Egbert Moody  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 57 M 3 (-1) 5 (-1) 1 (-2) 6 (0) 7 (0) 7 (0)3 (-1)351677
Homesick, Unpredictable, Personable
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 1
Melee 0
Recon 1
Science (Space Sciences) 0
Stealth 1
Streetwise 2
Survival 0
Telekinesis 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain2 / 03
Drifter Wanderer 12
Merchant Merchant Marine Senior Crewman12
Scout Courier Scout13
 
Name Type Affinity Enmity Power Influence Species
Virginia Silva Rival 2 2 0 2 Tapazmal (F/39)
Relationship altered.
Allie Marshall Enemy 0 2 0 3 Azhanti (M/32)
Junius Saxon Ally 6 0 1 2 Azhanti (M/23)
reconciliation.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Commissioned in Army (Infantry) with the new title Lieutenant.
2 22 Continued as Army (Infantry).
2 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 26 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
3 26 Continued as Army (Infantry).
3 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 30 Gain rebels as Enemy
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Became a Drifter (Wanderer).
4 33 Encounter a Psionic institute.
4 33 Tested for psionic powers
4 34 Forced to continue current assignment.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 37 Egbert Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Befriend a useful ally in one sphere. Gain an Ally.
6 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Continued as Merchant (Merchant Marine).
7 45 A series of bad deals and decisions force Egbert Moody into bankruptcy. Egbert Moody salvages what Egbert Moody can.
8 45 Failed to qualify for Thief (Rogue).
8 45 Submitted to the draft.
8 45 Became a Scout (Courier).
8 46 Spend several years jumping from world to world in Egbert Moody's scout ship.
9 49 Continued as Scout (Courier).
9 50 Egbert Moody survey an alien world.
10 53 Continued as Scout (Courier).
10 54 Perform an exemplary service for the scouts.
10 57 Promoted to Scout (Courier) rank 1 with the new title Scout.
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