Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Citizen (Worker). |
2 |
22 |
Political upheaval strikes Elliott Johnston's homeworld, and Elliott Johnston is caught up in the revolution. |
2 |
23 |
Promoted to Citizen (Worker) rank 1. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
24 |
Gained a contact. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Arrested |
5 |
29 |
Became a Prisoner (Fixer). |
5 |
30 |
The warden takes an interest in Elliott Johnston's case. |
5 |
33 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
33 |
Paroled from prison. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Returned to Agent (Law Enforcement). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Voluntarily left Law Enforcement |
7 |
37 |
Became a Entertainer (Artist). |
7 |
38 |
Public opinion turns on Elliott Johnston. |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
40 |
Elliott Johnston's business or ship thrives. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
46 |
Continued as Merchant (Free Trader). |
10 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Contact with Government. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |