Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Ellis Remmington do not know what happened to Ellis Remmington. There is a gap in Ellis Remmington's memory. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Ellis Remmington join a gambling circle on board. |
3 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
26 |
Voluntarily left Line/Crew |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
27 |
Ellis Remmington is chosen to represent Ellis Remmington's faith in a vid show or other highly public forum. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
34 |
Voluntarily left Mainstream Believer |
6 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Ellis Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired. |
8 |
42 |
Gained a contact. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Accused of a crime. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |