Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
24 |
Make an unexpected connection outside Elmer Hunter's normal circles. Gain a Contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was sent to prison. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
32 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
37 |
Defeated a prison gang. Gain an Enemy. |
7 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
40 |
Vocational Training. |
8 |
43 |
Continued as Prisoner (Inmate). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Switched to Prisoner (Thug) with previous rank. |
9 |
51 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Prisoner (Thug). |
10 |
52 |
Defeated a prison gang. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |