Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Elmo Lawlor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Elmo Lawlor's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmo Lawlor fail to help. Gain an Enemy. |
3 |
27 |
Elmo Lawlor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Elmo Lawlor's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Elmo Lawlor survey an alien world. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Accused of a crime |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Prisoner (Thug). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Prisoner (Thug). |
8 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
54 |
A guard takes a dislike to Elmo Lawlor. |