Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Electronics (Sensors) as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A sudden war destroys Elmo McDermot's trade routes and contacts, forcing Elmo McDermot to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Elmo McDermot's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
46 |
Elmo McDermot's work is sabotaged by unknown parties. Elmo McDermot may salvage what Elmo McDermot can and give up. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
49 |
Perform an exemplary service for the scouts. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
54 |
Nearly killed. Owe 30,000 for medical bills. |