Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Elwin Shackley's Contacts or Allies betrays Elwin Shackley, ending Elwin Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
A crime lord considers Elwin Shackley his protégé. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Elwin Shackley commit a legendary crime. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
A job goes wrong, forcing Elwin Shackley to flee off-planet. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Elwin Shackley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Elwin Shackley's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Elwin Shackley's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Risk Elwin Shackley's fortune on a possibility lucrative deal and win. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Elwin Shackley is sent to a new community or parish to preach The Word among the poor. |