Retired Explorer Emery Crawford  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 57 M 6 (0) 2 (-2) 1 (-2) 6 (0) 11 (1) 8 (0)6216B8
Self-Serving, Self-Conscious, Licentious
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Performing) 0
Athletics (Endurance) 1
Broker 2
Deception 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Explosives 1
Gambler 3
Gun Combat (Slug) 1
Gunner (Turret) 1
Language (Floriani (Florian League)) 1
Mechanic 0
Medic 0
Navigation 1
Persuade 0
Recon 0
Science (Space Sciences) 0
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer55
Agent Intelligence Agent12
Merchant Broker 21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Brandie Fillanes Enemy 0 4 2 6 Kargol (F/31)
Brandie Fillanes has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Political upheaval strikes Emery Crawford's homeworld, and Emery Crawford is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Emery Crawford gain experience in a technical field as a computer operator or surveyor.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Emery Crawford rise to a position of power in Emery Crawford's colony or corporation.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Spent time maintaining and using heavy vehicles.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 36 Advanced training in a specialist field.
5 38 Promoted to Citizen (Colonist) rank 5.
6 38 Voluntarily left Colonist
6 38 Became a Agent (Intelligence).
6 42 Rewarded for a successful mission.
6 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 42 Continued as Agent (Intelligence).
7 43 Given specialist training in vehicles.
8 46 Voluntarily left Intelligence
8 46 Entered Merchant Academy with the Business curriculum.
8 47 A prank goes horribly wrong. Gain an Enemy
8 50 Graduated.
9 50 Became a Merchant (Broker).
9 50 Promoted to Merchant (Broker) rank 1.
9 52 Risk Emery Crawford's fortune on a possibility lucrative deal and win.
9 54 Promoted to Merchant (Broker) rank 2.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
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